When I died, I didn't know I died and also would like to see a high score and a death scene with a retry button. However, I noticed that their WAS in fact a death scene, so I think I may have found a bug. I noticed it only when I clicked on options or another part of the menu before hand. Similarly, when clicking on options or credits before opening the game once the game never loaded.
Also 9sven6 mentioned feedback upon hits. Here is a link to camera shake tutorial if you want it. It was definitely missing feedback and I was constantly not knowing that I was about to die.
I would also like to see a border around the game, so I don't get mixed up with the background and the game.
I think the menu scene could use a clean-up and a wee-bit fancier.
This might be and probably will be really hard but I think if you implement it it will make the game more competitive. Maybe you should add a public leader board as this is the type of the game that you are expected to die at.
Another thing that would be pretty cool is a cut seen at the beginning giving some back story to this game. Maybe (idk i'm just imagining) "Welcome fighter. You are the last one alive. It is your duty to protect the land of Ryuzaki!" in a robot voice. You could use - https://lingojam.com/RobotVoiceGenerator
Overall great game and impressive for a jam! Keep it up and keep me posted on updates. Good Job!
Thanks for your feedback! Godot engine has some issues exporting to web and probably that is why the retry and game over screens are broken in web builds. I tested on Windows and Linux machines and it seems to be working.
Thanks for the camera shake video link. The hit feedback thing is requested by almost everyone who played this game. I've tried out camera shake on a test project and I can easily add it to this game. Will surely do it once I get some time.
I am really bad at UI stuff and that is why the main menu seems so dead :-p But I'll see what I can do about it.
That leader board thing is really an cool idea and should not be that difficult to achieve. Same for the cut-scene thing too. The only issue is time. But I think this is worth doing. I'll most probably re-write the game from scratch again. The code right now is just all over the place :-)
Glad that you played it and posted you thoughts. Now I feel motivated again to work on this.
Really nicly made. I found it a bit annoying that you constantly had to click. It's not really healthy for your hand. Maybe make it work with a hold down button.
In my oppion it took too long for the difficulty to ramp up that it wasn't trivial, but then it very quickly became impossible. I also missed feedbeck when I take damage from a projectile, maybe a little knockbeck such as with the yellow enemies.
Thanks for trying out this game and for the feedback too. I have updated the game and now it uses space bar to fire and move. I also implemented the hold to fire thing. So now you can hold space and the player will keep firing at a steady rate. The only use of mouse will be to control the direction of spacecraft. I also tried to make the difficulty curve more smooth.
As for the feedback upon taking hit, I am still working on that. I wanted to add a camera shake for that. But no luck so far. 😅
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This is a great game!
some feedback:
I love the music, animations and game mechanics!
When I died, I didn't know I died and also would like to see a high score and a death scene with a retry button. However, I noticed that their WAS in fact a death scene, so I think I may have found a bug. I noticed it only when I clicked on options or another part of the menu before hand. Similarly, when clicking on options or credits before opening the game once the game never loaded.
Also 9sven6 mentioned feedback upon hits. Here is a link to camera shake tutorial if you want it. It was definitely missing feedback and I was constantly not knowing that I was about to die.
I would also like to see a border around the game, so I don't get mixed up with the background and the game.
I think the menu scene could use a clean-up and a wee-bit fancier.
This might be and probably will be really hard but I think if you implement it it will make the game more competitive. Maybe you should add a public leader board as this is the type of the game that you are expected to die at.
Another thing that would be pretty cool is a cut seen at the beginning giving some back story to this game. Maybe (idk i'm just imagining) "Welcome fighter. You are the last one alive. It is your duty to protect the land of Ryuzaki!" in a robot voice. You could use - https://lingojam.com/RobotVoiceGenerator
Overall great game and impressive for a jam! Keep it up and keep me posted on updates. Good Job!
Thanks for your feedback! Godot engine has some issues exporting to web and probably that is why the retry and game over screens are broken in web builds. I tested on Windows and Linux machines and it seems to be working.
Thanks for the camera shake video link. The hit feedback thing is requested by almost everyone who played this game. I've tried out camera shake on a test project and I can easily add it to this game. Will surely do it once I get some time.
I am really bad at UI stuff and that is why the main menu seems so dead :-p But I'll see what I can do about it.
That leader board thing is really an cool idea and should not be that difficult to achieve. Same for the cut-scene thing too. The only issue is time. But I think this is worth doing. I'll most probably re-write the game from scratch again. The code right now is just all over the place :-)
Glad that you played it and posted you thoughts. Now I feel motivated again to work on this.
No problem!!! This game has lots of potential and I love to play other people games and give feedback. Good job!
Really nicly made. I found it a bit annoying that you constantly had to click. It's not really healthy for your hand. Maybe make it work with a hold down button.
In my oppion it took too long for the difficulty to ramp up that it wasn't trivial, but then it very quickly became impossible. I also missed feedbeck when I take damage from a projectile, maybe a little knockbeck such as with the yellow enemies.
Keep up the great work.
Thanks for trying out this game and for the feedback too. I have updated the game and now it uses space bar to fire and move. I also implemented the hold to fire thing. So now you can hold space and the player will keep firing at a steady rate. The only use of mouse will be to control the direction of spacecraft. I also tried to make the difficulty curve more smooth.
As for the feedback upon taking hit, I am still working on that. I wanted to add a camera shake for that. But no luck so far. 😅