Day #4 : Sliced tiles
IsoMapper » Devlog
Well technically it wasn't day 4 cause I took a break for 1-2 days since last update. But still, it was the 4th day of me working on this project. This time I added the actual editor which will allow creation of isometric tilemap. The first step in this workflow will be to select the tile which the user wants to paint in the map. For this I add a list of clickable tiles on the right. On the left there is an IsometricTilemapComponent from flame, but I haven't added any logic to fill that component yet. So that is why it is empty.
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IsoMapper
An isometric tile map creation tool for Flame engine
Status | In development |
Category | Tool |
Author | DevKage |
Tags | flame-engine, Isometric, Tilemap |
Languages | English |
More posts
- Day #7 : Deadline!!!Jul 28, 2022
- Day #6 : Paint tilesJul 24, 2022
- Day# 5 : Map parametersJul 08, 2022
- Day #3 : RefactorJul 03, 2022
- Day #2 : Spritesheet slicerJul 02, 2022
- Day #1 : Initial setupJul 01, 2022
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