Day #4 : Sliced tiles


Well technically it wasn't day 4 cause I took a break for 1-2 days since last update. But still, it was the 4th day of me working on this project. This time I added the actual editor which will allow creation of isometric tilemap. The first step in this workflow will be to select the tile which the user wants to paint in the map. For this I add a list of clickable tiles on the right. On the left there is an IsometricTilemapComponent from flame, but I haven't added any logic to fill that component yet. So that is why it is empty.

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