Day #7 : Deadline!!!
Today is 29th July. I had completely forgotten that the submission date is 29th, and not 31st. There were some more features that I wanted to add and also do some testing before releasing the executable, but I guess that will have to wait until the jam ends. I just quickly fixed the camera panning logic and made it work using the WASD keys instead of weird mouse and key combos. I also added 2 buttons which will allows to start a new map or export current map. The exported file is just a simple json dumping all the sprite indices in a format that Flame's IsometricTilemapComponent expects. Users can simple copy past those values as input to their IsometricTilemapComponent and it should work.
Files
Get IsoMapper
IsoMapper
An isometric tile map creation tool for Flame engine
Status | In development |
Category | Tool |
Author | DevKage |
Tags | flame-engine, Isometric, Tilemap |
Languages | English |
More posts
- Day #6 : Paint tilesJul 24, 2022
- Day# 5 : Map parametersJul 08, 2022
- Day #4 : Sliced tilesJul 06, 2022
- Day #3 : RefactorJul 03, 2022
- Day #2 : Spritesheet slicerJul 02, 2022
- Day #1 : Initial setupJul 01, 2022
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