Day #7 : Deadline!!!


Today is 29th July. I had completely forgotten that the submission date is 29th, and not 31st. There were some more features that I wanted to add and also do some testing before releasing the executable, but I guess that will have to wait until the jam ends. I just quickly fixed the camera panning logic and made it work using the WASD keys instead of weird mouse and key combos. I also added 2 buttons which will allows to start a new map or export current map. The exported file is just a simple json dumping all the sprite indices in a format that Flame's IsometricTilemapComponent expects. Users can simple copy past those values as input to their IsometricTilemapComponent and it should work.

Files

IsoMapper-Win-0.1.zip 9.1 MB
Jul 28, 2022

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