Day# 5 : Map parameters
IsoMapper » Devlog
Finally, I have started working on the core feature of this project, the isometric tilemap! Today I was able to add editor controls for basic map properties like the number of rows and columns. It is completely dynamic and users can change the map size on the fly. As I haven't added the tile selection logic yet, the map just uses the first tile of the sprite sheet to fill the map. I also got the mouse movement and scroll to zoom functionality working. Scrolling still needs some work, but at least it is usable for now.
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IsoMapper
An isometric tile map creation tool for Flame engine
Status | In development |
Category | Tool |
Author | DevKage |
Tags | flame-engine, Isometric, Tilemap |
Languages | English |
More posts
- Day #7 : Deadline!!!Jul 28, 2022
- Day #6 : Paint tilesJul 24, 2022
- Day #4 : Sliced tilesJul 06, 2022
- Day #3 : RefactorJul 03, 2022
- Day #2 : Spritesheet slicerJul 02, 2022
- Day #1 : Initial setupJul 01, 2022
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