Day #6 : Paint tiles
IsoMapper » Devlog
This post is coming after a very long time since last one. I kinda got busy with some other things in between and wasn't able to work on this project at all. But finally, I was able to wrap up all the other things before this weekend and resume work on IsoMapper. This time I worked on adding a brush, using which can paint tiles can be painted on the map. It was also very easy to add tile clearing logic, so I added that as well. Overall, now we can paint a tile with left click and clear a tile with right click. I was also looking into camera panning logic, but wasn't able to get it to work exactly how I wanted. Hoping to get it working in next few updates.
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IsoMapper
An isometric tile map creation tool for Flame engine
Status | In development |
Category | Tool |
Author | DevKage |
Tags | flame-engine, Isometric, Tilemap |
Languages | English |
More posts
- Day #7 : Deadline!!!Jul 28, 2022
- Day# 5 : Map parametersJul 08, 2022
- Day #4 : Sliced tilesJul 06, 2022
- Day #3 : RefactorJul 03, 2022
- Day #2 : Spritesheet slicerJul 02, 2022
- Day #1 : Initial setupJul 01, 2022
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